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CS Source is one such game that utilizes the same engine, making its textures and models seamlessly compatible with Gmod. Compatibility with Other Source Engine Games: Gmod is built on Valve’s Source Engine, and it shares many assets and resources with other Source Engine games. This variety allows you to customize your Gmod scenes to match your creative vision.ģ. From urban landscapes and natural environments to industrial zones and futuristic settings, CS Source textures provide you with an extensive library of textures to choose from. Access to a Vast Library of Textures: Counter-Strike: Source is known for its wide range of textures, covering various themes and settings. Whether you’re building a sprawling city, crafting a sci-fi environment, or constructing a cozy home, these textures will add a new level of immersion to your creations.Ģ. With their detailed surfaces, realistic lighting, and intricate object designs, CS Source textures can make your Gmod world come to life with stunning realism. Enhanced Visual Experience: CS Source textures offer a significant upgrade in terms of visual fidelity. Here are a few compelling reasons why you should consider downloading CS Source textures for Gmod:ġ. This is where CS Source textures come in. However, its default textures and models may not always provide the level of visual detail and realism that many players desire. "cnr_preptime": The time of the preparation phase.Gmod is a fantastic game that offers endless possibilities for creativity and exploration. "cnr_instafree": Return to like 1.0, with instant freeing from 1 hit with the crowbar "cnr_copextraspeed": The multiplier that increases the Cops speeds. "cnr_smokedelay": Changes the amount of time that it takes to generate a Smoke Grenade "cnr_speedmultiplier": Multiplies all speeds by this number, useful for bigger or smaller maps "cnr_postroundtime": Changes the amount of time after a round is over, to a new one begins "cnr_armedrunners": Changes the amount of Armed Runners (in whole number) "cnr_coppercentage": Changes the percentage of Cops to be assigned (in decimal) "cnr_timelimit": Changes the rounds time limit. You can change a lof of numbers, check the console commands below! The Crowbar swings faster, but the Stunstick has a much greater range! You take no fall damage, but falls dealing more than 100 still kill you The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds! Free your teammates for higher survivability Cops run faster than Runners, even with their hands equipped! Hide to survive! You run faster with your hands equipped Amazing for funny moments and great for videos too!
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Endless replayability! Try out some different jail locations! Custom HUD specifically made for this gamemode! No game requirements! Only TF2 is needed for sounds, but that is free. All maps compatible! The players place jail and smoke spawnpoints themselves. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar! One player becomes the Warden, who has to decide where to put jail. In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. Cops and Runners, or CnR for short, is a gamemode made by Zet0r ( ), with some help from the Facepunch Forums (Special thanks to Acecool!)